Texture Builder and Roto Paint

Using 4 angles of edits, which was originally 3 before I realized I needed a high angle for the footage, I used the texture builder plug in. I was fairly straight forward to follow. There were gaps in the mesh and various parts which looked wrong, so I used the roto paint to clean up. I used 3 different roto paint nodes so it didn’t slow down my script. Overall i am really happy with how it has turned out.

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