Texture and Painting

To begin painting (in 3D substance painter) we had to bake the low poly and low poly together. I was really happy with the appearance of my high poly- it looks really organic but still holding its structural shape. Unfortunately, when baking the two, the two models were so different that the low poly’s hard edges show through. The only was to fix this would be to change my low poly to make it. My tutor ensured me just to work with what I have but I may go back and edit it at the end.

Pretty happy with the painting however the blockyness is still irritating me so I am going to go back into my low poly and make it more round then re-import and bake.

So much happier with it now!

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